AI Insights · Timothy · July 2024
Top 5 Slime Games in Italy Q2 2024: Performance Analysis
Discover the performance trends of the top 5 slime games in Italy during Q2 2024, including download numbers, revenue, and weekly active users.
In the second quarter of 2024, the top 5 slime games on a unified platform in Italy showcased varying trends in downloads, revenue, and weekly active users. Below is a detailed performance analysis of each game based on data from Sensor Tower.
Bruno - My Super Slime Pet saw fluctuating downloads, starting at 3.4K in early April and peaking at 19.6K in the second week. The game experienced a steady stream of weekly active users, peaking at 66.1K in mid-June. Revenue trends were modest, with weekly earnings reaching up to $74 in late April and stabilizing around $20-$50 towards the end of the quarter.
Super Slime - Black Hole Game had consistent download rates, starting at 5.3K and seeing a high of 8.9K in the last week of June. Weekly active users remained stable, fluctuating between 45K and 51K. Revenue saw a notable increase towards the end of the quarter, reaching approximately $121 in the final week of June.
World of Slime Simulator Games experienced minimal downloads, averaging around 20 per week. Weekly active users showed a slight decline from 132 to 88. Revenue remained low throughout the quarter, with the highest weekly earnings being $51 in early April.
Goo: Slime simulator, ASMR had negligible download activity, with only one recorded download in late May. Revenue was sporadic, peaking at $38 in mid-April and stabilizing around $20 towards the end of the quarter.
Fluid Simulation maintained a consistent download rate, peaking at 55 in the second week of April. Weekly active users saw a gradual decline from 126 to 59. Revenue showed minor fluctuations, with the highest weekly earnings being $44 in mid-May.
For more detailed insights and analysis, visit Sensor Tower.